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game design
Fighting Games Have an Accessibility Problem-But Not Because of the Games Themselves Fighting games have long been celebrated for their…
Dragon Age: Origins Wasn’t Meant To Be the Origin of a Series When BioWare released Dragon Age: Origins in 2009,…
Battlefield 6 Maps Are Too Small, Players Say – But Bigger Maps Are Coming Soon Since the launch of Battlefield…
Mass Effect 5 Team Should “Scapegoat” Dragon Age to Secure More Resources, Former BioWare Developer Suggests A former BioWare developer…
Riot Games Introduces WASD Controls to Make League of Legends More Accessible Riot Games is taking a significant step to…
Marvel Rivals Swears It’s Not Manipulating You Into Playing More: What You Need to Know In the competitive world of…
A Game Changer Video Game? Dropout.TV’s Sam Reich Is Thinking About It In the ever-evolving world of video games, innovative…
Borderlands 4 Features Double-Jumping Because “Why Not?”, Says Randy Pitchford Borderlands fans have reason to rejoice as the upcoming Borderlands…
Borderlands 4: A Bold New Direction for the Series, But Has 2K Sacrificed Its Soul to Eradicate Cringe? – Preview…
Why Grounded 2’s Early Access Launch Had to Feel Like a ‘Complete’ Game When Obsidian Entertainment announced the early access…