Rockstar Games is aiming for GTA VI to set a new benchmark in video game realism, with physics systems that push immersion further than any open-world title before. According to recent reports, water physics will be one of the most complex elements of the game, with over 20 engineers dedicated exclusively to making oceans, waves, and tides feel as lifelike as possible.
Why Water Physics Matter in GTA VI
GTA VI is expected to be heavily influenced by its coastal setting, where beaches and waterfronts will play a central role in both atmosphere and gameplay. Dynamic water systems won’t just be visual—it’s reported that players will encounter hurricanes, floods, and even a real-time tidal system for the first time in an open-world game. These elements could change the way missions unfold, forcing players to adapt when environmental hazards appear mid-game.
Beach Activities and Gameplay Variety
The beach environment in GTA VI won’t just be for show. Players can look forward to a wide range of activities that take advantage of Rockstar’s new water simulation, including riding jet skis, piloting boats, and even surfing. The studio is said to be paying close attention to every detail, ensuring the world feels both believable and interactive.
Development Costs and Release Date
With a reported budget estimated between $200 million and $300 million, GTA VI is one of the most expensive video game projects ever produced. That investment reflects Rockstar’s ambition to make the game not only its most profitable release but also one of the most technically advanced titles in gaming history.
GTA VI is currently scheduled to launch on May 26, 2026, for PlayStation 5, Xbox Series X, and Xbox Series S. While a PC version has not been officially confirmed, Rockstar may use the additional development time to implement upgraded visuals and technical features for that platform.